Principal Lighting Artist

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Date: Oct 24, 2024

Location: US

Company: Hasbro

Archetype Entertainment is a new game studio in Austin, Texas led by industry veterans from BioWare and other AAA studios. Archetype is a division of Wizards of the Coast (Hasbro). We are building a development team with world-class talent to create a new science fiction universe for our first multiplatform roleplaying video game.

 

Our goal is to create the greatest story-driven roleplaying games in the world.

 

At Archetype, we believe there will always be a place for story-driven roleplaying games that put the player at the center of an epic personal narrative with impactful choices. We are building games that represent the diversity of our audience. We also believe that game studios should empower top developers and challenge them with ambitious projects that are shaped by a strong, clearly communicated creative vision.

 

We chose Austin because it is a great place to live and work. Austin is the capital of Texas and is a fast-growing city with a vibrant music scene, cosmopolitan culture, a world-class university (the University of Texas at Austin -- “Hook ‘em Horns!”), and scenic rolling hills.

 

The Role

Do you see the world through lighting and shadow, love science fiction and have an obsession with Kodachrome? We are looking for an outstanding Principal Lighting Artist to join our team! This role requires an eye for beautiful layout and composition, and proven skill delivering mood and tone in a real-time environment. You are collaborative and creative in your efforts to use tools and techniques in order to build immersive and well-crafted environments.

 

What You’ll Do

  • Collaborate with our Art Director, standardizing the physically base lighting for the game.
  • Perform a wide range of lighting tasks, from block out to final polish.
  • Execute a clear visual hierarchy to guide players through exciting worlds collaborating with designers, artists and engineers.
  • Ensure that lighting meets all performance standards.

 

What You’ll Bring

  • 7+ years of experience working in video games with at least 2 shipped AAA titles.
  • Knowledge of developing lighting within a physically based lighting engine.
  • Experience and familiarity with Unreal 5 and Lumen a huge plus.
  • Experience with cinematic lighting a huge plus.

 

Compensation Range, Currency USD:

  • Starting Pay Range: $121,900
  • Pay Range End: $237,900

 

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

 

Wizards is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.

 

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

 

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.


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