Principal Game Designer Thu Nov 15 00:00:00 CST 2018 Renton, WA 519544200 8330 Wizards of the Coast 1 Employee <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong><span style="color: rgb(75, 0, 130);">Bring your Brain..........</span></strong>                                                                                     <strong>Principal Game Designer</strong></span></span></p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="color: rgb(75, 0, 130);"><strong>We'll Supply the Dragon!</strong></span></span></span></p> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong>Description</strong><br /> Wizards of the Coast is looking for an experienced <strong>Principal Game Designer</strong> to join our <strong>Digital Publishing & Licensing team</strong>. We are looking for an accomplished veteran of the interactive entertainment industry, charged with driving the game design across multiple titles, on a variety of WOTC franchises, with both internal and external development partners.</span></span></p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">With deep experience in modern game design processes and techniques, the Principal Game Designer has led multiple teams to success through critical insight and imaginative vision. Possessing expert communication, diplomacy, and negotiation skills, this creative lead must adapt their management and communication styles to accommodate multiple challenging situations and personalities, often across multiple cultures.</span></span></p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Reporting to the Creative Director for Digital Publishing, Licensing & Platform, you will work with the other team and discipline leads to define the design vision and execute on that vision with excellence. You will help the overall direction and growth of the organization and champion the value of design among the senior leadership team. The Principal Game Designer delivers world-class game features and mechanics on schedule and within budget. Able to multi-task across multiple projects under production pressures, this person can receive direction -- but more importantly, is able to make strong, self-directed decisions, with a focus on performance and results.</span></span></p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">With an unequaled attention to detail, the Principal Game Designer is flexible across multiple genres, intuitively understanding the fundamentals of UX and game design, and able to drive teams towards excellence and innovation. Ultimately, this person is the standard bearer for WOTC’s artistic quality, leading their projects and peers into the next generations of interactive entertainment.</span></span></p> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong>Responsibilities</strong></span></span></p> <ul> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Advise, direct, and facilitate internal and external teams in development of games, across multiple games.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Long term relationship management with internal teams and external partners, consistently raising the quality bar for WOTC titles.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Ability to manage a full spectrum of game designers, across multiple experience levels.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Cross-functional collaboration and leadership.</span></span></li> </ul> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong>Skills & Attributes</strong></span></span></p> <ul> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">An excellent understanding of the building blocks of content creation and establishing game play standards.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Able to explain how they work to others.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Ability to communicate the features and mechanics of a game that is creative and elegant.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Can identify current or potential content creation problems and provide clear solutions.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Good foundation knowledge of the WOTC games.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Great communications – written and verbal.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">A diplomatic and collaborative approach.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Able to undertake tasks solo or as part of a team.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">The ability to multitask and effectively time manage.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Flexible and willing to work on a range of different platforms.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Willing to travel to meet with development partners when required.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Experience with content creation and game engine tools.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Candidates can show design work via a portfolio or website.</span></span></li> </ul> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong>Experience</strong></span></span></p> <ul> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">8+ Years of AAA game development experience with a minimum of 3 shipped titles.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">Has successfully completed at least 1 complete development cycle in a Design Director or comparable position.</span></span></li> <li><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">In depth knowledge of the game industry best practices, current trends and emerging technologies relevant to game design.</span></span></li> </ul> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;"><strong>We are an Equal Opportunity / Affirmative Action Employer</strong></span></span></p> <p> </p> <p><span style="font-size: 14px;"><span style="font-family: Arial,Helvetica,sans-serif;">The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities or requirements of the position.</span></span></p>

Principal Game Designer

Bring your Brain..........                                                                                     Principal Game Designer

We'll Supply the Dragon!

 

Description
Wizards of the Coast is looking for an experienced Principal Game Designer to join our Digital Publishing & Licensing team. We are looking for an accomplished veteran of the interactive entertainment industry, charged with driving the game design across multiple titles, on a variety of WOTC franchises, with both internal and external development partners.

With deep experience in modern game design processes and techniques, the Principal Game Designer has led multiple teams to success through critical insight and imaginative vision. Possessing expert communication, diplomacy, and negotiation skills, this creative lead must adapt their management and communication styles to accommodate multiple challenging situations and personalities, often across multiple cultures.

Reporting to the Creative Director for Digital Publishing, Licensing & Platform, you will work with the other team and discipline leads to define the design vision and execute on that vision with excellence. You will help the overall direction and growth of the organization and champion the value of design among the senior leadership team. The Principal Game Designer delivers world-class game features and mechanics on schedule and within budget. Able to multi-task across multiple projects under production pressures, this person can receive direction -- but more importantly, is able to make strong, self-directed decisions, with a focus on performance and results.

With an unequaled attention to detail, the Principal Game Designer is flexible across multiple genres, intuitively understanding the fundamentals of UX and game design, and able to drive teams towards excellence and innovation. Ultimately, this person is the standard bearer for WOTC’s artistic quality, leading their projects and peers into the next generations of interactive entertainment.

 

Responsibilities

  • Advise, direct, and facilitate internal and external teams in development of games, across multiple games.
  • Long term relationship management with internal teams and external partners, consistently raising the quality bar for WOTC titles.
  • Ability to manage a full spectrum of game designers, across multiple experience levels.
  • Cross-functional collaboration and leadership.

 

Skills & Attributes

  • An excellent understanding of the building blocks of content creation and establishing game play standards.
  • Able to explain how they work to others.
  • Ability to communicate the features and mechanics of a game that is creative and elegant.
  • Can identify current or potential content creation problems and provide clear solutions.
  • Good foundation knowledge of the WOTC games.
  • Great communications – written and verbal.
  • A diplomatic and collaborative approach.
  • Able to undertake tasks solo or as part of a team.
  • The ability to multitask and effectively time manage.
  • Flexible and willing to work on a range of different platforms.
  • Willing to travel to meet with development partners when required.
  • Experience with content creation and game engine tools.
  • Candidates can show design work via a portfolio or website.

 

Experience

  • 8+ Years of AAA game development experience with a minimum of 3 shipped titles.
  • Has successfully completed at least 1 complete development cycle in a Design Director or comparable position.
  • In depth knowledge of the game industry best practices, current trends and emerging technologies relevant to game design.

 

We are an Equal Opportunity / Affirmative Action Employer

 

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities or requirements of the position.


Nearest Major Market: Seattle
Nearest Secondary Market: Bellevue

Job Segment: Game Designer, Supply, Relationship Manager, User Experience, Technology, Operations, Customer Service

Date: Nov 15, 2018

Requisition ID: 8330