Sr Tools Engineer

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Date: Apr 10, 2024

Location: US

Company: Hasbro

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

 

Wizards of the Coast is building a central technology team to create high-value software and processes in direct support of our development teams. We are led by the belief that providing industry-leading tools, innovative technology, and excellent support allows our teams to focus on delivering outstanding player experiences first and foremost.

Wizards is looking for someone who is interested in building desktop tools for game and app development with the Unreal and Unity engines. They have experience creating performant tools for desktop, cloud, and SaaS platforms. Their primary job is to build generalized solutions for multiple teams based on single use tools developed within those teams, while also designing and developing new tools in conjunction with app and games teams.

This is an IC role requiring teamwork with members of our team, and with partner development teams in Wizards and Hasbro. The person in this role will collaborate frequently with multiple teams including: game and application engineers, account and backend services teams, and data engineers.

We are a team of people with strong work life balance while working to deliver top quality technology! If this is interesting to you, please apply!

What You'll Do:

  • Work with Unreal and Unity engines to develop plugin tools for game and app development

  • Write C++ code for native desktop tools on Windows

  • Create integration of tools with cloud and SaaS environments

  • Work with dev teams to deliver tools with quality user experience that are used in daily development

  • Explore the integration of AI/ML systems into our toolsets

What You'll Bring:

  • 3 years proven experience as a desktop tools engineer

  • Experience with C++, Unreal, and Unity game engines.

  • Experience writing Windows tools, Linux experience a plus

  • Broad understanding of software internals, software development processes, and debugging tough-to-find issues.

  • Ability to write tools that integrate with Unreal and Unity game engines as plugins

Compensation Range, Currency USD:

  • Starting Pay Range: $129,200

  • Pay Range End: $215,520

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

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